This week has just mainly been modelling my first scene, I have been sourcing appropriate textures, and the best sites I have found so far have been:
http://images.google.co.uk/imgres?imgurl=http://thief.washboardabs.net/textures/wood/images/wood5.jpg&imgrefurl=http://thief.washboardabs.net/textures/wood/&usg=__mkd6K4djc0nQ8vdF609XsUNAbvY=&h=256&w=256&sz=18&hl=en&start=3&tbnid=aNvQ6b8CpL6ijM:&tbnh=111&tbnw=111&prev=/images%3Fq%3Dold%2Bwood%2Btexture%26gbv%3D2%26hl%3Den%26sa%3DG
AND
http://images.google.co.uk/imgres?imgurl=http://www.art.eonworks.com/gallery/texture/metal_floor_texture-200513-SM.jpg&imgrefurl=http://www.art.eonworks.com/gallery/texture/scifi_metal_textures-200513.html&usg=__JuHRdC9Im-QhV9RWz7LoKzsjjn8=&h=570&w=570&sz=164&hl=en&start=2&tbnid=39UHs4JCioXRoM:&tbnh=134&tbnw=134&prev=/images%3Fq%3Dmetal%2Bfloor%26gbv%3D2%26hl%3Den%26sa%3DG
Below are a few sample of the textures i have been using....





The TOP site has given me the majority of textures I have been starting to use, and also given me a great base textures to edit and redesign. I have a particular style I want this game to have and so have kept this clearly in mind when searching for these textures.
I have also tried screen shots of my 'glowing spheres' idea and am very happy with the result! I’ve created a short animation with them floating around to see if they would be appropriate and I feel they are.
I must say while modelling I have discovered the need for subtle extras, such a ruins etc, and found after brief research that Aztec style paraphernalia works brilliantly with my scene.
I have set it up to start the first level from, what would be the video introduction to the whole game of how it was you got there. Although you will not see the 'Statue Graveyard' until moving through the first section of the game which is what explains the need to leave, the first section is to familiarise you with the game play and style.
I must say while modelling I have discovered the need for subtle extras, such a ruins etc, and found after brief research that Aztec style paraphernalia works brilliantly with my scene.
I have set it up to start the first level from, what would be the video introduction to the whole game of how it was you got there. Although you will not see the 'Statue Graveyard' until moving through the first section of the game which is what explains the need to leave, the first section is to familiarise you with the game play and style.
I have also been thinking about my 'many exits' door and i have created some sketches to try to illustate what i mean. To be honest it was mainly to get it clearer in my own mind but i also think its easier to understand visually:

Theses are my storyboards i have drawn up with extra info about where and why certains things are. While i have been modelling some of these things are changing but the basic outline is the same.


These are some of my models so far, the textures are a little immature at the moment as im just trying to see what suits it best, plus i am un sure as to the style of the 'hut' so i may re model this to improve it. As you can see from the spheres the colour and glow works quite well:




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