An introduction to GAMING ENVIRONMENTS
For this project once again we were given brown envelopes with an image, each one different from everyone else’s in every way.
They were all images taken from pieces of artwork created by famous arts, and mine was by an artist called MAX ERNST.

- 'Europe after the war - 1940 to 1942
I have included some further works of Ernst below to give a slightly more in depth feel for his style:
- Men shall know nothing of thisAt a first glance I could see similarities to things that I have seen in films and illustrations before.
They were:
- Brian Froud
- The Labyrinth
- The Dark Crystal
- The Clash Of The Titans
- Salvador Dali and other similar surrelist artists
'THE LABYRINTH' imagry
- The castle beyond the Labyrinth
- Hoggle (one of the main characters)
- Ludo (a second main character)BRIAN FROUD imagry


'THE DARK CRYSTAL' imagry

-Skessis
- PodlingsIt was these strange second world environments that started to get my imagination going. These worlds that I have listed above are quite similar to that which we live in although they have a particular aspect that makes them surreal and that is that nothing is as it seems. Objects can be people, scenery can be fake and anything is possible. The thing that makes this surreal is that they are so similar BUT not quite the same. I like this idea that nothing is as it seems. The uneasy felling, you get is due to the environments being strangely similar, uncannily similar in fact.
SALVADOR DALI imagry
-Metamorphosis Of NarcissusI also liked the idea that you could close a door once and open it and the second time it leads to somewhere entirely new, as demonstrated in the film, ‘The Labyrinth’. I am going to re watch these films documenting the thoughts and feelings they invoked and also taking note of particular aspects that may be possible ideas for development in a game.
I need to work out what exactly is my audience, their age and particular interests and so on as I am discovering my possible themes and storyboards for this game.





